Enris App
EnrisApp is a gamified application that teaches employees to behave ecologically and avoid waste in the company by using gamification techniques. In this case, game elements are used to motivate people to adopt specific behaviors and complete resource-saving goals. The application is displayed on a totem inside the workplace and shows employees the daily goals, created by the store manager, to be completed through cooperation. Completing all objectives is essential not only to keep consumption levels within an optimal range for the company’s characteristics but also to earn points to improve the branch’s ranking. Employees are therefore motivated to earn points to reach the top of the leaderboard and win the final prize. To help branches accumulate a large number of points and climb the rankings faster, store managers can decide to organize competitions between branches. The store manager relies on consumption analysis, gathered through sensors on appliances, and requests from the company president to be more eco-friendly in order to decide which resource needs a new goal (water, electricity, or gas). If the manager successfully creates goals that meet the president’s requests, they will earn a badge.
The prototype of the kiosk





The prototype of the store manager’s app





The resources
The process
Research and Benchmark
First, we needed to find a real problem to solve through the use of gamification. After choosing the theme of energy waste, a benchmarking phase was carried out to examine the solutions already adopted.
6D model
As a framework for the design process, we chose the 6D model by Werbach and Hunter.
Creation of concept and balancing of game elements
Once the application was designed, we checked the balance of all the game elements before moving on to the final phase.
Prototype
The solution was materialized in a prototype created with Figma.