UX Challenge 2022

The challenge

The client tasked us with improving the interface of the application that controls the Zerobody, a water bed designed for relaxation and mindfulness sessions. The controls are primarily divided into two types: the controls for adjusting the bed (raising or lowering it, changing the lights, turning on the bubbles) and the controls for setting the session (mode, duration, volume). In particular, the company asked us to modernize the style of the application while maintaining a visual language based mostly on icons, to make it intuitive and globally accessible, without the need to change the language.

The original interface

The renewed interface

From the home screen, you can select the session by choosing from various modes (mindfulness, breathing, music with nature themes). Additionally, you can select the duration, the light color, and turn the bubbles on/off. In the center, the current water temperature is displayed, and at the bottom, there’s the button to start the session.
The screen that appears when the session has started shows the remaining time. Right below, there’s a button that, when pressed, asks the user if they want to suspend the path entirely or just pause it. The “+ 5 min” button extends the session by five minutes. The slider is used to adjust the volume. Additionally, just like in the home screen, you can change the light color, turn the bubbles on/off, and the water temperature is displayed.
In the settings section, you can raise and lower the bed and set the fixed water temperature. At the bottom, there’s a switch to change the app’s theme (dark or light).

Honorable Mention

The most visually beautiful interface

The resources

Team

5 people

Time

5 days

The process

The client’s request

In the first phase, there was the kick-off meeting with the client, who asked us to modernize the interface while maintaining the use of icons and avoiding text, in order to make the product usable worldwide without the need for language changes.

Reverse sprint and user testing

With the reverse sprint, the outdated interface was tested with users to gather any issues to be addressed. Feedback revealed that the icons were not intuitive, and the overall aesthetics did not convey a sense of tranquility and modernity.

Designing the solution

Using user feedback as a foundation and the limitations set by the client, sketches were created, and the best ones were subsequently selected.

Prototype

In the final phase, the prototype was created using Figma and an online library of components and icons.

Find out more

The UX Challenge is a 5-day design sprint in which a company presents a project to be improved. A team of UX designers, researchers, and developers analyzes the problem, designs solutions, and tests them with real users. The goal is to optimize the user experience through an intensive process of research, prototyping, and validation, providing the company with concrete insights to refine the product.