Enris App

EnrisApp is a gamified application that teaches employees to behave ecologically and avoid waste in the company by using gamification techniques. In this case, game elements are used to motivate people to adopt specific behaviors and complete resource-saving goals. The application is displayed on a totem inside the workplace and shows employees the daily goals, created by the store manager, to be completed through cooperation. Completing all objectives is essential not only to keep consumption levels within an optimal range for the company’s characteristics but also to earn points to improve the branch’s ranking. Employees are therefore motivated to earn points to reach the top of the leaderboard and win the final prize. To help branches accumulate a large number of points and climb the rankings faster, store managers can decide to organize competitions between branches. The store manager relies on consumption analysis, gathered through sensors on appliances, and requests from the company president to be more eco-friendly in order to decide which resource needs a new goal (water, electricity, or gas). If the manager successfully creates goals that meet the president’s requests, they will earn a badge.

The prototype of the kiosk

On the home page, it is possible to see a part of the objectives (the next ones based on the time of day) created by the store manager, which employees must complete through cooperation.
On the objectives page, you can check all the goals for the day, the progress, and the reward you will receive at the end. The completed ones are marked.
On the competitions page, you can view information about the branch competitions (ongoing or concluded). Specifically, you can see the scores, the duration of the competition, and the prize at stake. The competitions are organized to give branches the opportunity to earn a large number of points in a short period of time.
On the results page, the branch employees can see, through easy-to-understand graphs and feedback, the impact of their actions on resources. This section provides an overview of how their efforts have affected resource management and sustainability.
The last page features the leaderboard, allowing employees to track the scores of different branches and check their own position. Only the top three ranked branches will receive a prize, as described below.

The prototype of the store manager’s app

On the home page, the store manager can check the data collected from the sensors on the appliances in their branch.
On the objectives page, in addition to viewing the ones already created, the store manager can create new ones using the “+” button.
As with the objectives, the competitions page shows those that have already been completed, those that are open, but it is also possible to organize new ones using the “+” button.
Just like the employees, the store manager can also view the results obtained from the eco-friendly behaviors.
Just like the employees, the store manager can also check the rankings of all the branches.

The resources

Team

3 people

Time

About a month

The process

Research and Benchmark

First, we needed to find a real problem to solve through the use of gamification. After choosing the theme of energy waste, a benchmarking phase was carried out to examine the solutions already adopted.

6D model

As a framework for the design process, we chose the 6D model by Werbach and Hunter.

Creation of concept and balancing of game elements

Once the application was designed, we checked the balance of all the game elements before moving on to the final phase.

Prototype

The solution was materialized in a prototype created with Figma.