Il Gladiatore (2024)

Il Gladiatore

(2024)

Il Gladiatore is an action wave-based game where the goal is to set a new record. The player controls the gladiator and must try to survive as long as possible, fighting against tigers and avoiding being hit in return. This is because both the gladiator and the tigers have only one life.

“This is my first game ever, which I have also build as a solo developer. This project pushed me out of my comfort zone because I had to take responsibility for the entire development process and learn new skills along the way to complete it.”

Game Design: Created the game concept and documented its core mechanics and structure in a GDD.
Programming: Implemented player controller, camera, combat, animations, stats, enemy AI with state machine, enemy movement with Navmesh.
Data Game Design: Designed a gradual difficulty progression by testing and balancing enemy speed, health, attack power and other gameplay parameters.
Audio implementation: Edited and implemented SFX and created a seamless looping background track from an existing audio source. The SFX are not my creations and the audio source is taken from the Kingdom Hearts series for educational use.
Art Direction & Collaboration: Selected and integrated 3D assets from the Unity Asset Store, while collaborating with two artists for the UI visuals and background art.