Dragon Farm (2024)

Dragon Farm

(2024)

Dragon Farm is a prototype of a management game where the player is a Viking who must take care of dragons. Their task is to feed them before they get angry or they will fly away. Trade with the market and manage your resources wisely to avoid running out!

“This is a small project focused on game balancing. It was developed by four people and it was personally the first time working with a team within a highly constrained production schedule.”

Programming: Created the data structures and gameplay logic for buildings and their upgrades, dragons and their upgrades using ScriptableObjects. Implemented the game manager and player manager.
Data Game Design: Defined and iterated on gameplay parameters such as resource production, building upgrades and dragon growth to establish an initial difficulty balance.
Team Coordination: Coordinated tasks and priorities during a short development cycle, tracking progress, identifying blockers and defining the next development goals through Notion.
Scene & Gameplay Integration: Assembled the game scene in Unity, integrating 3D models, UI assets, animations and VFX.